Vanshika VermaUser Experience Designer

About Me Work Contact
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Using empathy curiosity and collaboration to create better experiences.

About Me

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UI/UX Designer with a regard for interpreting user behavior and translating that from data to action. Well versed in interaction design, prototyping and design systems for software that users consume on a day-to-day basis. Well grounded in UX research methods such as A/B Testing, Card Sorting, Ethnographic Field Studies and User Personas/Journeys.

Resume

Selected Work

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Transfers

Business Banking Case Study

Transfers

Case Study

Context

Transfers is a service that gives banking users the ability to transfer funds from one account to another. This is a fundamental feature our clients rely on in their banking experience.

Objective

Tasked to assess current experiences the business offers; The legacy experience for Transfers did not meet industry leading usability standards; not to mention many other reported user complaints. These findings were re-surfaced directly to stakeholders, ultimately resulting in the business deciding to move forward with a refresh in design.

Deliverables

The deliverables for this project include a competitive analysis, low fidelity wire-frames, high-fidelity prototypes, and usability findings.

Process

Taking all previous research regarding Transfers into account, a plan of action was set in place. An in-depth review of previous findings would aid me in clearly defining success criteria for this initiative. We measure success in the form of targets. See below for examples:



From there I was responsible for performing a competitive analysis to gauge the landscape of business/commercial banking. This actually helped better communicate our concerns to stakeholders regarding how far behind this experience was compared to industry leading banking.

High Level Findings

  • Our current legacy experience compared to modern experiences is inadequate in terms of look and feel
  • Most competitors create a dedicated space for money handling
  • Seems as if our competitors make an effort to reduce screen clutter in order to reduce cognitive overload.

What did collaboration look like?

Brainstorming sessions would take place over the course of roughly two weeks. This collaboration consisted of a few designers (including myself), and a design ops professional. In various sessions, whiteboarding sketches aided in narrowing down a design structure for our new screens; which would then create a path towards a prototype. See below for examples:

Protoytpe

Time to test our assumptions!

Now that we’d crafted a prototype based off the preliminary work done, it was time to test our refined product. A research contact and myself met to discuss a test outline. A usability study was determined to be the best plan of action, alongside certain questions we’d specifically want to know from design:


  • How easily are users able to digest the information on the screen?
  • Do users feel a sense of confidence that motivates them to create another transfer?
  • How do users expect to initiate a transfer?

At this time we’d referenced the targets mentioned above in order to ensure our questioning was aligned with the ideal solution.
A testing script was developed and reviewed by various team members. Once that was done our test was launched!

What we discovered

  • Users were easily able to locate where to initiate a transfer in the application
  • Visual separation while making a transfer helped users quickly digest the information on the page
  • Users appreciated the confirmation screen, aiding their confidence in making a transfer

Way forward

An executive summary of our work would be handed over to product leaders in the form of a UX readout, led my by myself and our researcher. Overall feedback was extremely positive. Our stakeholders were able to see the business impact the UX process has to offer; changing the dynamic between both parties positively.The product lives and breathes today and would go through many iterations and tests in the future.

Challenges

In the beginning of this effort, we did not receive overall positive feedback/buy in to re-design. It’s an understandable reaction when someone claims that your product is broken and needs work.


How did I solve this?


One thing I found useful to practice when working with product leaders is empathy. By providing that extra transparency as to what goes into the UX process, they seem to feel much more comfortable letting designers run off with their product.


Some leaders even feel compelled to contribute or be involved to a certain degree.

Why this project?

This project displays a full breadth of the process from point A to B. The level of collaboration and communication that was required for the effort gave me a strong sense of ownership for the success of the product. Not to mention the “winning-over” of our product leaders. They now see the value in iterative thinking and research.

Armada Design Systyem

Enterprise Design System

Armada Design System

Enterprise Design System

How did we arrive here?

Upon joining the team, I was tasked to lead a component system effort that would be utilized by the design and dev teams. Collaborating with product leads, UI designers, and developers on occasion to mature this system over time created significant benefits. These benefits included greater design language consistency, richer cross collaboration, an overall sophisticated look and feel, and a faster development process.

Spec Documents

In order to maintain consistent design language across products, spec documents are created to define any and every rule a desinger or developer would need to reference when dealing with components/patterns. These rules can include but are not limited to: spacing, dimension, formulas, states, accessibility etc.

How was it managed?

Governance of this system was based off a simple collaboration model. Regularly scheduled syncs allowed space for questions, requests, and feedback on the design system. I’d take all the information and form action items that would then be tracked through a sprint board.

Challanges

A practical/common challenge I faced during this process was coming across designs that did not align with our established standards. This issue posed a risk to consistency in our design language for designers, which in turn created confusion for our dev partners.


I proposed a “tighter-knit” working model that would initiate collaboration at an earlier stage of the design process. When a designer realizes a need for a component, I’d then pair with them to grasp the nature of the need and execute normal collaboration processes from there.

Asset Monitoring/Support

Library in action

Asset Monitoring and Support

This platform was created to provide customers with the ability to purchase and manage a plethora of high-tech assets.

Starlink Detail

The connectivity tab offers a variety of tools used to moderate your Starlink assets.

AI Commander Support

Throughout the various sections of the experience, an AI model is there to support via natural language in order to diagnose hardware and offer real solutions to users.

Fleet Map

This map exists to display your different assets and their respective locations and status.

Notifications and Alerts

Messaging is sprinkled throughout the experience as well. Receiving actionable messaging is super important.